Friday, 29 January 2016
This is my clay model of a basic dinosaur head, the process was too wedge the clay and to wedge you have to smack the clay on the table to get all the air out and if you wanted to attach another bit of clay to another you had to cross-hatch the area you wish to attach and cover it in slip, after that I moulded my dinosaur head.
Wednesday, 27 January 2016
Evaluation questions: Platform Games.
Q.1: What drawings did you do for this project?
The drawings I have done are initial sketches of dinosaurs, different designs of levels and multiple enemy's also i did sketches for my clay models.
Q.2: What materials did you use?
The materials I used are Pen&Paper for my sketches, Photoshop for my developed drawings and level design, air drying clay and terracotta clay for my models of dinosaurs and construct for my playable level.
Q.3: How successful were you at using these materials?
I have been successful doing my drawings, level designs and level creation so far with using these materials.
Q.4: How did drawing help you formulate your ideas?
By drawing the dinosaurs and levels i have gained alot of new ideas for my game on the other hand the drawings i have done have given me new ways to look at it too like hybrids and daemons.
Q.7: What techniques have you used?
The techniques i used were cross hatching when we were moulding, wedging, blending and shading.
Q.8: What processes have you used?
The process for me was to sketch a dinosaur then to scan it into Photoshop and develop it and modify it.
Q.9: How successful were these at helping you achieve your 2 D project?
All the techniques and materials helped me develop my drawings alot and helped me put in more detail and in my case i can put in skin textures for my dinosaurs in Photoshop and to warp colour around to morph it into smoke.
Q.1: What drawings did you do for this project?
The drawings I have done are initial sketches of dinosaurs, different designs of levels and multiple enemy's also i did sketches for my clay models.
Q.2: What materials did you use?
The materials I used are Pen&Paper for my sketches, Photoshop for my developed drawings and level design, air drying clay and terracotta clay for my models of dinosaurs and construct for my playable level.
Q.3: How successful were you at using these materials?
I have been successful doing my drawings, level designs and level creation so far with using these materials.
Q.4: How did drawing help you formulate your ideas?
By drawing the dinosaurs and levels i have gained alot of new ideas for my game on the other hand the drawings i have done have given me new ways to look at it too like hybrids and daemons.
Q.7: What techniques have you used?
The techniques i used were cross hatching when we were moulding, wedging, blending and shading.
Q.8: What processes have you used?
The process for me was to sketch a dinosaur then to scan it into Photoshop and develop it and modify it.
Q.9: How successful were these at helping you achieve your 2 D project?
All the techniques and materials helped me develop my drawings alot and helped me put in more detail and in my case i can put in skin textures for my dinosaurs in Photoshop and to warp colour around to morph it into smoke.
Tuesday, 19 January 2016
1917-First ever feature- film called elapostot, created with cut-outs in Argentina.
1924- First ever film with sync- hornized sound included called oh model
1930- "King of Jazz" was athriee minute feature- film.
1940- Walt disney's second ever film produced was fantasia.
1961- 101 dalmatians by walt disney was the first ever feature fim widescreen format.
1993- Jurassic Park use CGI for realistic animals.
1924- First ever film with sync- hornized sound included called oh model
1930- "King of Jazz" was athriee minute feature- film.
1940- Walt disney's second ever film produced was fantasia.
1961- 101 dalmatians by walt disney was the first ever feature fim widescreen format.
1993- Jurassic Park use CGI for realistic animals.
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