Wednesday, 11 May 2016

FMP Major Update.


This is my new design of my FMP, my image is to have two buildings on either side with mermaids cowering behind both ruins looking in curiosity.



Here I have extended the sides of the ruin and after that I want to block in the middle under the window of the ruin.
How I have done this is that i used a lighter shade of blue on the right side of the ruin because of the light shining from the top to the middle after that I added a darker shade near the bottom as the ruin starts to fall into the gloom.


This is the colour settings for the lighter shade of blue i used on the right side of my ruin from the top to the middle on the right.


On the left side of the ruin I have used a darker shade of blue similar to the bottom the the right side, but I covered the left side because the sun does not cover that side of the ruin.

















Now I have blocked out the middle of the ruin and I have used high and low lighting in the middle.




Tuesday, 10 May 2016

FMP Update Developed Building.


Here we have the ruin I have done without supports to hold the window up, the problems i encountered here were how can i hang up the window frame, the solution for this was, i looked at buildings on the internet and added frames to hold up the window.



This is the ruin with initial supports to hold the window in place.



I have added stained glass in the window to resemble what was left of the ruin.

Friday, 6 May 2016

Artist Research #4, Artist Research #5


                     
This is someones interpretation of jenny greenteeth. 



This is jenny greenteeth, Brian Froud made jenny greenteeth, the images is focusing on the faire it self, in the image depicts that the faire will drag their victims to their death.

In picture Brian Froud uses a technique called wet on wet to show to hair in the water in picture 2, in the first picture jenny greenteeth to approaching a child from a river and ready to strike and take him/her away, the meaning behind this is to scare children to make them behave, the image wants the viewer to focus on the faire to install the fear into the child looking at the hideous creature.
One thing i like about Brian Froud's faire's is that he does not care if they look nice, its about sending the message across, i uploaded this to my blog because i am using mermaids in my FMP so i am researching into mermaids.











I have chose to research this because i am using ruins in my FMP piece and the artist who has made this is Juhani Jokinen, in this piece i see a man exploring  an icy cavern and looking at a ruin that will lead into something unknown waiting to be explored, the software the artist has used Photoshop with high lights and low lights, the lighting in this draws the viewers eye towards the big door in the ice wall, the artist has used vocal points, the vocal point in this piece is the big door also the main colour of the piece is blue and blue is a cold colour to give the viewer a cold feeling while looking at this piece.
One thing i like about this piece is the feel it gives the viewer, the feeling of curiosity and adventure, this piece relates to my project because in my FMP i am using ruins and buildings unexplored by man,    

FMP Update BUILDING!


This is the my FMP with a underwater ruin, i added this to involve a narrative scene to my piece.





To start off i made some simple shapes like: circles and squares to give me a basic idea where the middle of the structure is going be.




I added the main structure to my piece and painting it with different shades of blue both high and low lighting and adding the light from the sun over the edge of the ruin.

Wednesday, 4 May 2016

Scene Experiments and Software Experiments.

I have done experiments of different narrative scenes for my FMP project, the dominant form in most of these scenes is the rocky cliff and the sub dominant is the other rocky cliff, except for scene 3 because the dominant form in that scene is the ruin.
lets take a look at them in more depth:




                    Scene 1:

Here we have our first scene, in this scene, the vortex opened in open waters but close to the demonic vortex there is an opening with mermaids peering out from behind the rocks.

Scene 2:

In scene 2 we have the vortex opening within a trench, as the mermaids try to flee for their life also as the vortex emerges tit scares the fish and makes them swim away into the gloom.



Scene 3:

In this scene the mermaids are hiding behind an underwater ruin as the vortex emerges into their world.



Scene 4:

Finally, in scene 4 the camera is looking down past a reef into open water and the mermaids are peaking over the rocks to look if anything can threaten them. 



This is one of my software experiments, the initial look of my seaweed, portal and bubble. 



Tuesday, 3 May 2016

Artist Research #3



I like this art piece because as the face fades into the water background, it makes me think that its looking into her mind.
The materials used are Photoshop, the lighting in this piece is very good, because the light focuses on the middle of her face, the colour used in this piece

Her face is underwater also i think the artist wants the viewer to see the face and think about the sea and how calm and tranquil as the sea, the artist wants the viewer to focus on the face to immerse in the mind of the artist.
My favourite part of this piece is the faded face to give the impression she is lost and alone.
The artist is unknown.

Friday, 29 April 2016

FMP update in depth.




This update i added the multicolour fishes to my piece, the reason i added them was to give the piece a bit more going on into it.



This is were i am putting the school of fish slightly above the vortex and have them in the position like they are swimming away from the vortex.



I dropped the "fishes" layer near the bottom because this makes the fishes fade into the background as seen here 

This makes the fish fade into the background to show them swimming away into the gloom.